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Why would we be?gangs aren't scared of the cops
In the situation you are talking about at the petrol station you were heavily outnumbered and there were a lot of guns pointed at you so we had 0 reason to be scared.
Why would we be?gangs aren't scared of the cops
I've had a crim/civ character for just under a year at this point, I can see both sides of it, I can also see a mass amount of toxicity from the gangs in massive situations like the aforementioned, the same applies to a situation occurred in Grapeseed previously involving 4-5 gangs in a large scale gunfight, the cops can see it as RDM and have previously reported it as such, i'm all for balance honestly, but where is the line drawn? Blacked out cars with people wearing all black clothing doing drivebys on cops 24/7 is ridiculousI understand that in the past you took situations that didn't quite go as you'd hoped to heart and that at times it affected you so negatively that you had to walk away from the PC but I think, as the feedback of the community shows, you're quite alone on this one.
It's not a fair suggestion if I am being quite honest, forcing gangs to wear their colours during fights doesn't really add to roleplay in many ways, such as making it so unreasonably easy to gather information for cops.
I don't intend to insult you but when you suggest these kind of things, is it in the heat of the moment because something happened you weren't quite happy with? Because if not, did you ever play as a criminal for a longer period of time? It sometimes helps to see both sides and get some insight and also actually feel and see how it is for the people that you are making these suggestions for.
Ofc that is just me assuming you never played as a Criminal for an extended period of time. If you did, that's my bad.
Sorry if I sound rude, that is not my intention. I am just trying to understand why you would suggest something that, in my own opinion, would put other people so heavily under a disadvantage and dictate their Roleplay quite heavily. You said yourself that you don't enjoy playing as cop much anymore but do you think that the game will be more enjoyable for you by making it less enjoyable for others?
I genuinely think that toxicity is an issue on both sides, if you are being a toxic person is not decided by being a criminal or a fed but merely by the fact if you're a dickhead. But I feel that maybe it's not quite as noticeable as a fed because realistically there isn't really a reason for feds to be toxic of eachother. I honestly can't tell because I never played much as a fed myself so I can't really comment.I've had a crim/civ character for just under a year at this point, I can see both sides of it, I can also see a mass amount of toxicity from the gangs in massive situations like the aforementioned, the same applies to a situation occurred in Grapeseed previously involving 4-5 gangs in a large scale gunfight, the cops can see it as RDM and have previously reported it as such, i'm all for balance honestly, but where is the line drawn? Blacked out cars with people wearing all black clothing doing drivebys on cops 24/7 is ridiculous
I was completely fine with the prison situ tbh, it was fun and enjoyable despite the lack of Roleplay given to a few of us, the issue comes in when after that temporary alliance should've ended the cops then hours later get steam rolled by the same group of 20-30 people just because they want their friends out of prison, it's unrealistic imo and doesn't match closely to irl at allI genuinely think that toxicity is an issue on both sides, if you are being a toxic person is not decided by being a criminal or a fed but merely by the fact if you're a dickhead. But I feel that maybe it's not quite as noticeable as a fed because realistically there isn't really a reason for feds to be toxic of eachother. I honestly can't tell because I never played much as a fed myself so I can't really comment.
I understand what you mean by "where is the line drawn?" but as someone who played as a criminal himself you surely must see that us crims ask ourselves this question too.. I mean Feds know our house and car locations, they have drones, grenades, armoured vehicles and much more. Meanwhile us criminals have to work hard for the things we have and if we lose them it's even harder to get them back, especially when often we end up in prison for extended periods of time.
But you know what? That's okay you win some, you lose some. I just think that whenever we get angry or frustrated with a game we should chill for a moment and remember that's all what it is, a game.
So? You keep saying stuff without any justification for it. Why does it matter that you goy rolled later? We didn't just pull up and start shooting cops, we were taking hostages and only shot when shot at first. If you hadn't started shooting at us then instead of a bunch of your officers getting downed we would've just taken the 3 hostages with no casualties. Instead you decided to just open fire on a heavily armed group while heavily outnumbered. Seems a bit like NVL but that's another issue for another day.the cops then hours later get steam rolled by the same group of 20-30 people just because they want their friends out of prison
I massively disagree. You implement that you are limiting peoples experiences, people's roleplay etc. What about the other people in said group who would have to miss out because there is 7 of them instead of 6 for example. Personally I just think people need to learn how to take a loss, roleplay isn't all about winning and that is the problem at the moment people can't take a loss and they have to win situations so they provide crap, borderline RP which then escalates into more people going down that path. That is the current major issue in my opinion and that's what everyone needs to look at fixing.Having read through the various comments (Including the obvious drama inciting attempts) I can see both sides of the argument, I do think implementing something that @DevilWalkrecently suggested may actually solve a lot of the issues that both sides have, this specific suggestion -
Pissing against the wind here Tommy unfort Just gonna have to call in Multiple gangs everytime and cause a shit show for zero reason, gangs that have 25 members can also break into teams of 4 and 6 buts thats not RP apparently either so it is what it is, Just stay turning the server into WW3 everytime a situation happens good timesHaving read through the various comments (Including the obvious drama inciting attempts) I can see both sides of the argument, I do think implementing something that @DevilWalkrecently suggested may actually solve a lot of the issues that both sides have, this specific suggestion -
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